

This results in a potential search time of 48 minutes during which the search could fail resulting in the ‘Unable to find villages to attack!’ screen and having to start the search process again. When the player presses ‘Find a Match’, there are also not any villages initially available so they will see the ‘Searching for opponents…’ screen, however there are also 2 other attackers ahead of them in the queue so they will be matched with the next 2 available villages.

A player in a league with more attackers than unshielded villages If they were to press ‘Next’ a third time, there could be a 1min 12sec search time before matching with Player 3. If the player presses ‘Next’, they would begin the search process again and could potentially match with Player 2 18 seconds later (assuming another player hadn’t been matched with them). After 30 seconds, the shield of Player 1 will no longer be active and they will be available for attack. When the player presses ‘Find a Match’, there are not any villages initially available so they will see the ‘Searching for opponents…’ screen. This scenario allows the attacker to be very selective of which village they attack.Ī player in a league with less unshielded villages If they decide they don’t want to attack the first target and press ‘Next’, they would be matched again almost instantly. When the player presses ‘Find a Match’ there are multiple villages without shields available so the match process is almost instant. Please note for simplicity the shield or guard is summarised as either ‘Shield’ or ‘No Shield’:Ī player in a league with a large number of unshielded villages The diagrams below illustrate this in very simplified terms as this is happening on a scale of millions of players as well as overlooking other parameters. Read more - What are Shields and the Village Guard? In the top leagues such as Titan and Legend, this balance is heavily in favour of active attackers with a much smaller pool of eligible targets. As you reach the higher leagues, the number of casual players decreases (as in order to maintain a high enough trophy count they must win enough trophies to remain in that league) and the pool of villages without shields decreases. If you are in a league with players who aren’t attacking other bases frequently, there will be an available village for you to attack right away. While you have an active shield/guard on your village or you are online, it isn’t possible for other players to attack your village but it is possible for you to attack other player’s villages.Įvery time you attack another player’s village with an active shield, some of your shield time is deducted however it’s possible to attack multiple times during your shield time before someone is able to attack your village. This issue is due to how the shield/guard system works.
